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Jun 23rd, 2012
Never
Crimson Wings is a back accessory that was published into the avatar shop by ROBLOX on May 5, 2016. Usually, it can be purchased for 1,000 Robux, but has been discounted to 500 Robux for the Labor Day 2019 sale. As of August 31, 2019, it has been purchased 105,185 times and favorited 56,044 times. History Release History. Giant Crimson Wings is a back accessory that was published into the avatar shop by ROBLOX on December 10, 2017. It could have been purchased for 1500Robux for 11 days. As of October 28, 2019,it has been purchased 2,114 times and favorited 2,921times. This hat is red in color; specifically a more.
Roblox Free Crimson Wings Clipart
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- Evil={'your name here'} --Put name here and on line 4 press R for wings
- bin=Instance.new('HopperBin',game.Players.djface203.Backpack)
- bin.TextureId='http://www.roblox.com/asset/?id=54353092'
- script.Parent=bin
- bin=script.Parent
- player=bin.Parent.Parent
- new=Instance.new
- brick=BrickColor.new
- rot=CFrame.fromEulerAnglesXYZ
- bin:remove()
- T=new('Sound')
- T.Pitch=.4
- X=function(f)coroutine.resume(coroutine.create(f))end
- life=function(obj,time)debris:AddItem(obj,time)end
- local bv,bg,torso,Lmotor,Rmotor,head
- fly=150
- for i,v in pairs(player.Character:children())do
- return v
- end
- wing=function()
- for i,v in pairs(torso.Parent:children())do
- v:remove()
- end
- mainwingpart.Name='WingMain'
- mainwingpart.Size=vnew(1,1,1)
- mainwingpart.BrickColor=BrickColor.Black()
- weld=new('Weld',torso)
- weld.Part1=mainwingpart
- WingRight=new('WedgePart')
- WingRight.Size=vnew(.04,.3,.5)
- WingRight.BrickColor=BrickColor.Black()
- Rmotor=new('Motor',mainwingpart)
- Rmotor.Part1=WingRight
- Rmotor.C1=rot(0,math.pi/1.5,0)+vnew(-.18,-.10,.8)
- dan=-2
- wait()
- pp=new('WedgePart')
- pp.BrickColor=BrickColor.Black()
- if w1 then
- else
- end
- pp.BrickColor=BrickColor.Black()
- pp.Material='Slate'
- if dan1 then
- asdlal=new('WedgePart')
- asdlal.formFactor=3
- for lawlz,Evil in pairs(Evil)do
- asdlal:remove()
- asdlal.formFactor=3
- asdlal.Size=vnew(.25,.8,15/w)
- end
- asdlal.CanCollide=false
- asdlal.Parent=pp
- mmm.Part0=pp
- mmm.C0=fnew(0,0,-asdlal.Size.z/2)
- if w1 then
- else
- end
- ppmotor.Part0=ppmotor.Parent
- if w1 then
- else
- ppmotor.C0=rot(-.1/(w/7),-.07,0)+vnew(0,pp.Size.y,0)
- nextpp=pp
- WingLeft=new('WedgePart')
- WingLeft.Size=vnew(.04,.3,.5)
- WingLeft.BrickColor=BrickColor.Black()
- Lmotor=new('Motor',mainwingpart)
- Lmotor.Part1=WingLeft
- Lmotor.C1=rot(0,-math.pi/1.5,0)+vnew(0.18,-.10,.8)
- dan=-2
- wait()
- pp=new('WedgePart')
- pp.BrickColor=BrickColor.Black()
- if w1 then
- else
- end
- pp.BrickColor=BrickColor.Black()
- pp.Material='Slate'
- if dan1 then
- asdlal=new('WedgePart')
- asdlal.formFactor=3
- for lawlz,Evil in pairs(Evil)do
- asdlal:remove()
- asdlal.formFactor=3
- asdlal.Size=vnew(.25,.8,15/w)
- end
- asdlal.CanCollide=false
- asdlal.Parent=pp
- mmm.Part0=pp
- mmm.C0=fnew(0,0,-asdlal.Size.z/2)
- if w1 then
- else
- end
- table.insert(motors.left,ppmotor)
- if w1 then
- else
- ppmotor.C0=rot(-.1/(w/7),.07,0)+vnew(0,pp.Size.y,0)
- nextpp=pp
- X(function()
- v.C1=rot(.1,0,0)
- end
- v.C1=rot(0,-.1,-.1)
- end
- X(function()
- v.C1=rot(.1,0,0)
- end
- v.C1=rot(0,.1,.1)
- end
- X(function()
- v.C1=rot(.1,0,0)
- end
- v.C1=rot(0,-.1,0)
- end
- X(function()
- v.C1=rot(.1,0,0)
- end
- v.C1=rot(0,.1,0)
- end
- Rmotor.MaxVelocity=.1
- Lmotor.DesiredAngle=.8
- end
- leftarm=function(bool)
- newlarm=new('Motor6D')
- newlarm.Parent=player.Character.Torso
- newlarm.Part1=player.Character['Left Arm']
- newlarm.C0=fnew(-1,.5,0,0,0,-1,0,1,0,1,0,0)
- if boolfalse then return newlarm end
- an.Disabled=true
- end)
- end
- Name=function()
- for LA=1,3 do
- end
- end
- Lazer=function(m)wllwlw=false
- if vplayer.Name then
- end
- if wllwlwfalse then return end
- asdTroll='asd'
- rarm.MaxVelocity=.2
- larm=leftarm(false)
- larm.DesiredAngle=-math.rad(110)
- lball=new('Part')
- lball.Shape=0
- lball.CanCollide=false
- lball.TopSurface=0
- lball.BrickColor=BrickColor.White()
- if player.Namev then
- end
- lball.Parent=player.Character
- lweld.Part0=lweld.Parent
- lweld.C0=fnew(0,-4,0)
- rball=new('Part')
- rball.Shape=0
- rball.Transparency=.5
- rball.BottomSurface=0
- rball.BrickColor=BrickColor.White()
- if player.Namev then
- end
- rball.Parent=player.Character
- rweld.Part0=rweld.Parent
- rweld.C0=fnew(0,-4,0)
- X(function()
- part=new('Part')
- part.Transparency=.3
- new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
- part.Anchored=true
- part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+lball.Position
- part.BrickColor=BrickColor.White()
- if player.Namev then
- end
- part.Parent=lball
- end)
- part=new('Part')
- part.Transparency=.3
- new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
- part.Anchored=true
- part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+rball.Position
- part.BrickColor=BrickColor.White()
- if player.Namev then
- end
- part.Parent=rball
- rball:remove()
- rightarm(true)
- asdTroll=nil
- if pp~=nil then pp:remove()end
- pos=m.Hit.p
- life(pp,.1)
- pp.BrickColor=BrickColor.Black()
- pp.Size=vnew(6,1000,6)
- pp.CFrame=CFrame.new(pos.x,pos.y+(pp.Size.y/2),pos.z)+vnew(math.random(-3,3),0,math.random(-3,3))
- exp.Position=pos+vnew(math.random(-3,3),0,math.random(-3,3))
- exp.Parent=workspace
- Join.formFactor=0
- new('SpecialMesh',Join).MeshType='Sphere'
- Join.Anchored=true
- Join.TopSurface=0
- Join.Transparency=.5
- Join.CFrame=rot(0,math.rad(3.6*wasd)*2,0)+pos+vnew(math.random(-3,3),0,math.random(-3,3))
- pJoin=new('Part')
- new('BlockMesh',pJoin).Scale=vnew(10,10,10)+vnew((wasd/30),(wasd/30),(wasd/30))
- pJoin.Size=vnew(1,1,1)
- pJoin.BrickColor=BrickColor.Black()
- pJoin.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+pos+vnew(math.random(-3,3),0,math.random(-3,3))
- pp.Parent=player.Character
- pp.BrickColor=BrickColor.White()
- end)
- end
- rightarm=function(bool)
- newrarm=new('Motor6D')
- newrarm.Parent=player.Character.Torso
- newrarm.Part1=player.Character['Right Arm']
- newrarm.C1=fnew(-.5,.5,0,0,0,1,0,1,0,-1,0,0)
- pcall(function()
- an.Disabled=true
- end)
- return newrarm
- end
- light=function()
- if pcall(function()torso=player.Character.Torso end)then
- return
- larm=leftarm(false)
- life(tt,0)
- tt:play()
- life(Pl,20)
- Pl.Anchored=true
- Pl.Parent=workspace
- end
- bodys=function(asd)
- if v:IsA('BodyVelocity')or v:IsA('BodyGyro')then
- end
- if asdtrue then return end
- bg=new('BodyGyro')
- bv.velocity=vnew(0,0,0)
- bg.Parent=torso
- end
- for i,v in pairs(player.Character:children())do
- v:remove()
- end
- part=new('Part')
- part.BottomSurface=0
- part.Size=torso.Size*5
- part.BrickColor=BrickColor.Black()
- part.CFrame=torso.CFrame
- part.Parent=player.Character
- weld.Parent=torso
- weld.Part1=part
- for i=1,5 do
- part.Transparency=.5-i/10
- part.Transparency=.5
- end
- torso=player.Character.Torso
- m.KeyDown:connect(function(k)
- fly=fly-10
- fly=10
- elseif k'r'then
- elseif k'f'then
- elseif k't'then
- X(function()player.Character.WingMain:remove()end)
- fly=fly+10
- MUp=false
- elseif k'p'then
- elseif k'b'then
- elseif k'x'then
- if m.Targetworkspace or m.Targetnil then return end
- game:service('Debris'):AddItem(ko,1)
- ko.Name='creator'
- if v:IsA('Humanoid')then
- v.Torso:BreakJoints()
- for asd=1,100 do
- part=new('WedgePart')
- part.formFactor=0
- part.Anchored=true
- part.CFrame=rot(math.rad(math.random(1,180)),math.rad(math.random(1,180)),math.rad(math.random(1,180)))+v.Torso.Position
- part.BrickColor=BrickColor.Black()
- new('BlockMesh',part).Scale=vnew(random,random,random)
- end
- end
- end)
- end)
- ball(true)
- MUp=false
- leftarm(false)
- bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
- bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
- m.Move:connect(function()
- torso=player.Character.Torso
- bg.maxTorque=vnew(math.huge,math.huge,math.huge)
- bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
- bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
- end)
- MUp=true
- bodys(false)
- leftarm(true)
- delay(2,function()if MUptrue then bodys(true)end end)
- torso.RotVelocity=vnew(0,0,0)
- torso.CFrame=fnew(torso.Position,m.hit.p)*rot(0,0,0)
- torso.RotVelocity=vnew(0,0,0)
- end)
- X(function()
- bodys(true)
- torso.RotVelocity=vnew(0,0,0)
- end)